torsdag 26 maj 2011

The final countdown

We are doing our final preparations for tomorrow’s grand opening at the Gotland Game Conference.
Hope to see you all there tomorrow!

Some of the team members in a discussion about some final changes in Slingshot.
In the picture from left: M. Bergfall, J. Gullbrand and C. Hjort. Photo taken by C. Lindblom

onsdag 25 maj 2011

Game testing and t-shirts

Abstract Reality´s programmers crunched all night to release a better version of our game, because it is now time for us to test Slingshot. We will have gamers and none-gamers joining our game testing group today and bring feedback.

You will find Abstract Reality in the congress hall near the Slingshot booth.
Hjort and Mellgren strikes a pose (or two or three) in this photo shot. Photo taken by producer Carolina.


onsdag 18 maj 2011

Programmers Celebration!

The programmers celebrate that they "reached" the beta version today. All the talk is in Swedish.




The programmers do their celebration dance. The producer films it.
The lead artist Jerker walks in to the room and says "what the hell is this?"
Programmer Marcus says "We are releasing our first beta"
Jerker: "the first beta?!"
Marcus: "The first beta, yeah"....continues to dance... "I hope"
The producer quickly stops to record.


... and at last, an ingame footage of our multiplayer game. Note: the players will not be able to drag a planet as in the picture. There will be an asteriod instead.

Hjort, Lindblom and Svan-Larsson playing the first beta release

Abstract Realitys logga

Our team have had plenty of different ideas and visions to our logo "Abstract Reality". In the end the producer gave the task to one of the artists, Malin, to do the job. The result was great.

tisdag 17 maj 2011

working against time

It is time for Abstract Reality to work even harder than before. It is less than two weeks before our game will be played at the congress hall in Visby, and we want our game to look its best.

We had a meeting today about arranging time schedule and working flow.
Our game is going to be amazing, but we want our audience to see an even greater game, an awesome game. That is why we are going to work our asses of to prove to our audience that Slingshot will rock!

See you all at the Visby Strand Congress Hall on 27-28 of may!http://www.gotlandgameconference.com/showfloor/games/slingshot/


tisdag 10 maj 2011

Art, ships and planets

Did we write something about bringing you a mockup or perhaps a video on how our game looks like right now on the next post that we would put up on this blog? Ehm, weeell.. how about some pictures as a teaser before the real thing?
Yes we knew that you would like it.
So, here are some pictures on some of our ships and one concept (influense) picture.

Enjoy!

Brotherhood ships

The boat-o-bot. But I (producer) likes to call it Shipboat. Some others of the group likes to call it SpaceBoat.

The heavy ship called "Scrapheap"

 Freedom Ships
A concept picture of one of our planets and one of the ships called "Shuttle"


A turn around picture of the ship called "Racer"

måndag 9 maj 2011

Team play

We at Abstract Reality are working hard against the time. We will soon be ready to start playing our game in multiplayer mode and start our next game testing section.

The graphics are doing four more 3D models of planets and textures them. They are also helping out with picture and texture to t-shirts and badges.

Abstract Realitys programmers are working hard with the editors, sound, network etc.

We will soon be able to give you a hint video, a eye candy, on how our game are looking right now. It will be uploades in our next post on this blog.

The graphics (except the programmer Nicholas) are working with the planets and textures. Photo taken by producer Carolina

Lead Designer tries to hide from the camera, picutre taken by Carolina




Programmer CF dares to look in the camera, picture taken by Carolina



The programmers (except the graphic Magnus) takes a quick break. Photo taken by Carolina


Thanks for reading our blog.